Seaweed Audio was started in January of 2014 to create a new modular software synthesizer that meets the demands of today’s electronic musicians, film makers and producers.
As musicians ourselves we've used many great synthesizers over the years but often ran up against limitations in their architecture as well as problems with audio quality.
Electronic music is now demanding more out of a synthesizer than ever before in terms of versatility, modulation and audio quality. Despite the staggering number of synths now available, few if any provided serious tools for original waveform development.
Fathom was created to answer this demand by providing a unique modular instrument which enables musicians to build original music on original waveforms.
Everett began studying classical piano at age five and started computer programming in high school in 1982 on a Commodore Pet using DOS BASIC.
He graduated in 1989 from Virginia Tech with a B.S in Electrical Engineering and started his software career at Nortel debugging embedded firmware for central office phone switches.
In 1997 he moved to Los Angeles and attended the L.A. Recording School graduating with a technical degree in Audio Engineering. During the following year he worked in several major L.A. recording studios, including Ocean Way on Sunset Blvd, Record One and Rumbo Recorders in North Hollywood.
Between 1999 and 2001 Everett went back to work as a software developer at Ensoniq writing embedded firmware for electronic keyboards. Since 2001 he spent most of his time back in Los Angeles working in medical device software, which included C++ and C# development for wireless communication protocols and user interface design for medical device programmers.
In January of 2014 he founded Seaweed Audio and started designing Fathom. Fathom took three years to develop prior to its first release in April of 2017.
RC began exploring sound design in the late seventies.
His journey started on the Realistic Moog MG1, although not by owning one but instead by commandeering one regularly at the local Radio Shack.
In 1986 he purchased his first Roland Alpha Juno 2, perfect for learning the basics of filters, envelopes and modulations and he began emulating the classic sounds of Rush, Styx, Journey, Loverboy, Genesis and other art-rock pioneers.
Despite the demands of full time touring as a bassist, RC's obsession with synthesizers continued to grow and as the years passed a growing number of plugins were devoured by his studio.
Eventually sounds created for his band “Scrubbing Monkeys“ were shared with the community and his reputation as a sound designer continued to grow on the KVR Audio forum.
Early in 2017 RC began freelance work for Seaweed Audio designing Fathom’s factory banks. RC’s band continues to tour throughout South America while he splits his time between gigs, sound design and managing the Bahia Brazil Reforestation effort.
Solidtrax is one of the audio industry’s leading sound design teams.
Based in the Netherlands, Menno and Bastiaan have over twenty years of experience in professional audio design. They have created factory preset banks for Roland, u-he, Cableguys, Icarus, Sugar Bytes, Spire, Synapse Audio Dune, Tal Bassline and Vengeance Sound’s VPS Avenger.
Their contracts for professional mixing, production and demo songs include Seaweed Audio, Cubworld, Buble Vision, Snakeware, Tal Software and many others.
Solidtrax has been working with Seaweed Audio since our first production release early in 2017.
They produced Fathom’s main preset bank, our first factory demo song and our first film score preset bank. Over this time Solidtrax worked with us closely to debug Fathom’s audio engine and test drive it’s features. Because Solidtrax used Fathom extensively during our product development their suggestions helped craft Fathom’s features, interface and audio signature.
Their vision of what makes the ideal software synthesizer found its way into Fathom in countless ways.